Agile |
Object mantling speed is increased and the aim time of weapons after sprinting is reduced.
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Alert |
Shows a general location of enemies on the minimap as they approach.
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Amped |
Take advantage of faster weapon swap, throwing grenade swap and launcher reload speed (excludes pistol and melee swaps).
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Cold-Blooded |
Enemy AI-controlled Scorestreaks cannot target you. Does not affect manually-controlled Scorestreaks.
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Dead Silence |
Function Change: Grants silent movement while walking, crouching or going prone.
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Demo Expert |
Increases the damage of explosives by 25%.
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Engineer |
Reveals enemy equipment and scorestreaks. Re-roll friendly Care Packages and booby trap enemy Care Packages.
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Fast Recover |
Increase HP recovery rate by 35%.
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Flak Jacket |
Explosive damage is reduced by 35%. Throwing back grenade resets time. New Function: Reduces the continuous damage from Molotov Cocktail and Thermite.
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Ghost |
Enemy UAVs cannot reveal your position.
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Gung-Ho |
Hip-fire, throw grenades and change mags while sprinting.
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Hard Wired |
Become immune to Counter-UAVs and EMP grenades, and no longer trigger Trip Mines. Enemy Tracker perks are also reduced.
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Hardline |
Increases points earned from killing enemies by 25%.
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High Alert |
Your vision pulses when enemies outside of your view see you. Mark enemies, their equipment, and their scorestreaks by aiming down your sights.
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Iron Lungs |
Hold your breath longer for steadier sniper shots.
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Launcher Plus |
Adds single reserve ammunition to all launchers.
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Lightweight |
Sprinting speed is increased by 10% and fall damage is greatly reduced.
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Martyrdom |
Drop a live grenade upon death.
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Overclock |
Increases the charging speed of the Operator Skill.
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Overkill |
At the cost of a secondary weapon, two unique primary weapons can be carried.
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Persistence |
Scorestreak progression does not reset after death, but cost is doubled. Effective to each Scorestreak once per match.
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Quick Fix |
Gun, melee and combat axe kills regenerate health. Capturing and holding objectives increases health regeneration.
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Recon |
After an enemy is killed, nearby enemies will be scanned and displayed on the mini map.
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Restock |
Recharges equipment over 25 seconds. Replenishes one Combat Axe.
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Shrapnel |
Spawn with extra piece of lethal equipment. Explosive damage delays enemy health regeneration.
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Skulker |
Move 12% faster when walking and crouching.
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Tactical Mask |
Reduces the duration of enemy tactical equipment effects by 40%.
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Tactician |
Spawn with an extra piece of tactical equipment.
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Toughness |
Flinch when being shot is reduced by 60%.
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Tracker |
Enemy footprints are visible for 4 seconds.
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Vulture |
Pick up ammo from kills equal to the magazine capacity of the current weapon.
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